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Classes and Objects in Object-Oriented Programming

In Object-Oriented Programming (OOP), classes and objects are fundamental concepts that help structure your code.

What is a Class?​

A class is a blueprint or template for creating objects. It defines a datatype by bundling data and methods that work on the data. Classes encapsulate data for the object and define methods for manipulating that data.

Key Components of a Class:​

  • Attributes: Variables that hold data for the class.
  • Methods: Functions defined inside the class that can manipulate the attributes.

Example of a Class​

C++ Code
class Car {
private:
string model;
int year;

public:
// Constructor
Car(string m, int y) : model(m), year(y) {}

// Method to display car details
void display() {
cout << "Model: " << model << ", Year: " << year << endl;
}
};
Java Code
class Car {
private String model;
private int year;

// Constructor
Car(String m, int y) {
model = m;
year = y;
}

// Method to display car details
void display() {
System.out.println("Model: " + model + ", Year: " + year);
}
}

What is an Object?​

An object is an instance of a class. When you create an object, you create a specific instance of a class with its own unique set of attributes. Objects interact with one another and can have their own state and behavior.

Creating Objects​

C++ Code
int main() {
Car myCar("Toyota", 2020);
myCar.display(); // Output: Model: Toyota, Year: 2020
return 0;
}
Java Code
public class Main {
public static void main(String[] args) {
Car myCar = new Car("Toyota", 2020);
myCar.display(); // Output: Model: Toyota, Year: 2020
}
}

Key Differences Between Classes and Objects:​

  • Definition: A class is a blueprint; an object is an instance of that blueprint.
  • Memory: Class is a logical entity; an object is a physical entity in memory.
  • Instantiation: Classes need to be instantiated to create objects.

Class and Object Diagram
Diagram illustrating the relationship between classes and objects in OOP.


Conclusion​

Classes and objects are the cornerstones of OOP, enabling developers to create modular, reusable, and maintainable code. Understanding these concepts is essential for mastering object-oriented design and programming.