Graph & Pathfinding
Pathfinding Engine
A* Pathfinding Visualizer
The A* algorithm combines the cost-so-far g(n) with a heuristic estimate h(n) to intelligently find the shortest path. Paint walls, move the start/end nodes, and watch the frontier expand.
Heuristic Search
Manhattan distance guides the frontier.
Priority Queue
Lowest f(n) = g + h expanded first.
Optimal Path
Guaranteed shortest on uniform grids.
A* Search Pathfinding Engine
An interactive dashboard evaluating structural matrices using shortest path node heuristics.
$ status_log: Place a Start node, Destination node, draw walls, then launch visualization.